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The timing guide

How long does team building take? Most programs run 90 minutes to two hours

Most in-person team building programs run 90 minutes to two and a half hours, and about half of ours list exactly 1.5 to 2 hours. Game shows take an hour to 90 minutes, scavenger hunts two to two and a half hours, and training workshops three to four hours. Online, game shows run 60 to 75 minutes, and a morning energizer can be as short as 20.

Teams wearing name badges and matching bandanas work a paper challenge at round tables in a hotel ballroom
Updated
October 20, 2026
Published
October 20, 2026
Reading time
7 min
Written for
Anyone fitting team building into an agenda: meeting and conference planners, HR, executive assistants, office managers
Group size
Most programs list 30 to 1,000+, and the length holds across that range

How long each kind of program runs

The format sets the length. A game show runs an hour to 90 minutes, most builds and competitions 90 minutes to two hours, a scavenger hunt two to two and a half hours, and a training workshop three to four hours.

Every program page on our site lists a length, and the table below groups them by type. Two in three of our in-person programs list a length between 90 minutes and two and a half hours, and about half list exactly 1.5 to 2 hours. That window gives teams time to form, play the main challenge and finish with awards or a donation handoff, and it still fits an afternoon block.

The outliers sit at both ends. Morning Jumpstart, an energizer for the start of a meeting, runs 20 to 60 minutes. The professional development workshops (DiSC, Myers-Briggs, Emotional Intelligence and most of the others) take three to four hours, and two of them, Conflict Resolution Training and the Manager's Guide to Business Coaching, take a full day.

Online programs run shorter. All of our virtual game shows list 60 to 75 minutes, and the virtual escape rooms an hour to 90 minutes. The virtual workshops are the exception, and the longer ones are usually split across sessions.

Listed length by program type (Best Corporate Events program pages, October 2026)
Program typeListed lengthAcross the catalogPrograms to look at
Energizer20 to 60 minutesOne format, in person or onlineMorning Jumpstart, Virtual Morning Jumpstart
Game shows, in person1 to 1.5 hoursAll sixBest Corporate Feud, Jeoparody Live!, Trivia Blast Live!
Competitions and challenges1.5 to 2 hours16 of 25; the longest, Competition to Collaboration, runs 2.5 to 3A Minute 2 Win It!, Team Olympics, Crack the Case!
Charitable builds1.5 to 2 hours21 of 26; Build-a-Guitar and Build-a-Band run 2 to 2.5Bike Build Donation, STEM Backpacks for Kids, Build-a-Guitar
Scavenger hunts2 to 2.5 hoursAll three SmartHuntsCity SmartHunt, Amazing Chase SmartHunt, Locate & Donate SmartHunt
Cooking competitions1.5 to 2 hours2 of 3; Food Truck Face-Off runs 2 to 2.5Fiesta Fun!, Tapas and Sangria Making
Workshops, in person3 to 4 hours10 of 17; two run a full dayDiSC Workshop, Myers-Briggs (MBTI) Training, Emotional Intelligence Training
Virtual game shows and trivia60 to 75 minutesAll 17 (one lists about 75 minutes)Virtual Best Corporate Feud, Virtual Trivia Blast!, Virtual Jeoparody!
Virtual escape rooms and mysteries1 to 1.5 hoursAll 10Virtual Escape Room: Escape the Office, Virtual Murder Mystery: Mavericks on the Case
Virtual workshops60 minutes to 9 hours5 of 13 run 60 to 90 minutes; the longest lists 3 to 9 hoursVirtual Meetings Tune-Up, Virtual DiSC Behavioral Assessment

Where the time goes, and the shortest version

Every program has three parts: a warm-up that forms the teams, the main challenge, and a finish. The main challenge is the part that stretches or shrinks.

A Bike Build Donation shows the arc in 1.5 to 2 hours. It opens with an icebreaker and a walkthrough from the lead facilitator, moves into the challenges where teams earn their bike parts, and ends with the safety checks, notes of encouragement and a group photo (add a little time if you want the bike parade). A scavenger hunt spends its first and last 15 to 20 minutes the same way, around one to two hours of hunting.

Planners often ask for the shortest version that still works. The surest answer is a format designed to be short. Our in-person game shows list an hour to 90 minutes, Virtual GuessTeamate lists one hour, and Morning Jumpstart runs 20 to 60 minutes. Virtual Escape the Office has a 20-to-30-minute version alongside the 60-to-90-minute one. Some formats flex the other way: The Greatest Showdown is best at about 1.5 hours, and it can run anywhere from one to three.

The listed length is the time your group spends in the room. Our staff arrive ahead with the materials and set up before anyone walks in. For a build of a thousand people, load-in starts the evening before or early that morning, and the staff brief an hour before doors. Ask the venue for a setup and teardown window when you book the room, and leave a fifteen-minute buffer before the start; the planning guide's run-up lists the rest.

From the City SmartHunt run of show

Icebreaker and iPad training: 15 to 20 minutes. The hunt itself: one to two hours. Awards and the slideshow of the teams' photos and videos: 15 to 20 minutes. Listed total: two to two and a half hours.

Fitting it into a meeting, an offsite or a party

Pick the slot first, then the format that fits it: about an hour for an opener or an after-dinner show, two hours for a mid-afternoon block, half a day for a workshop.

Inside a meeting or a conference, the program usually gets one block. An opening session or a break between sessions suits a game show (an hour to 90 minutes) or Morning Jumpstart (20 to 60 minutes). The two-hour block on a middle afternoon is where builds and hunts belong, because they need the floor space and the full window. The large-group guide lists formats for each agenda slot, from the opener to the closing session.

An offsite day has room for two pieces. A three-to-four-hour workshop such as the DiSC Workshop fills a morning, and a 90-minute to two-hour program fills the afternoon, when the room needs something active after lunch.

For a holiday party or an evening event, plan the program around the meal. We don't cater or book venues, so the venue sets the dinner timing, and we usually suggest running the game after dinner, once the tables are cleared. A game show at an hour to 90 minutes fits an evening without taking it over.

Two things change the clock outside the program itself. A hunt that starts away from your venue needs travel to the start and back, so add that to the 2 to 2.5 hours. A charitable build adds no travel at all: the charity comes to your room to receive the donation, and we don't take groups off-site to volunteer.

Does a bigger group take longer?

Rarely. Most programs list the same length for 30 people as for 1,000, because every team plays at the same time.

A Minute 2 Win It! runs 1.5 to 2 hours for groups of 30 to 1,000 and up, and each team plays its own table at once, so nobody waits for a turn. A Bike Build Donation keeps the same 1.5-to-2-hour agenda for a large group; it adds facilitators and a bigger bike shop rather than time. A game show runs the whole room from the stage, and for 100 people or more Best Corporate Feud adds audience-response technology.

Size changes the clock in two cases. When the group is bigger than the room, the program runs in waves with a fifteen-minute buffer at each changeover, so the day gets longer while each wave keeps the program's length. And a city hunt for a large group adds bus time to the start and back.

Workshops keep their length at any size. The core Myers-Briggs session runs three to four hours whatever the group, because the content sets the clock.

Sources

  1. Best Corporate Events, in-person program pages (listed length, group size and setting for each program)
  2. Best Corporate Events, virtual program pages (listed length for each program)
  3. Best Corporate Events, City SmartHunt run of show
  4. Best Corporate Events, Bike Build Donation agenda and large-group FAQ
  5. Best Corporate Events, How to run team building for large groups (agenda slots, load-in, waves)

Questions people ask

How long does a team building event take?

Most in-person programs run 90 minutes to two and a half hours, and about half of ours list 1.5 to 2 hours. Game shows take an hour to 90 minutes, scavenger hunts two to two and a half hours, and training workshops three to four hours. Online game shows run 60 to 75 minutes.

Can team building fit into an hour?

Yes, with a format designed for it. Our in-person game shows list an hour to 90 minutes, Morning Jumpstart runs 20 to 60 minutes, and our virtual game shows run 60 to 75. A build or a hunt needs its full window, so save those for a longer slot.

How long does a corporate scavenger hunt take?

Two to two and a half hours for a SmartHunt: 15 to 20 minutes of icebreaker and iPad training, one to two hours of hunting, and 15 to 20 minutes of awards and the photo slideshow. If the route starts away from your venue, add the travel to the start and back.

How long does a charity build take?

Most of our charitable programs list 1.5 to 2 hours, the Bike Build Donation among them. Build-a-Guitar and Build-a-Band run 2 to 2.5 hours, and Bears and Blankets and the Charity Game Show an hour to 90 minutes. The charity comes to your room, so there is no travel to add.

Does a larger group need more time?

Usually no. Most programs list the same length from 30 people to 1,000 and more, because the teams play at the same time. A group bigger than the room runs in waves, which lengthens the day while each wave keeps the program's length.

How much time should we allow for setup?

Plan your agenda around the program length only. Our staff arrive with the materials and set up before your group walks in; for a large build, load-in starts the evening before or early that morning. Ask your venue for the setup and teardown window when you book the room.

Tell us the slot, and we'll fit the program to it

Send the length of your agenda block, the group size and the city, and a planner will suggest the programs that fit it.